First Person

Developer: Sagewood Software
Release: 2006

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"It has been going on for many centuries. In the dark ages missing treasures and artifacts were blamed on the devil and acts of witchcraft. People gave accounts of seeing objects mysteriously levitate then vanish from sight. Elaborate rituals were performed to protect precious items but often to no avail. In the late 20th century archeologists discovered in a cave hidden deep in the Canadian Rockies a strange alien device, a ring of asteroid stone that turned out to be an Inter Dimensional Portal. Our first explorations off world soon led to contact with other intelligent species. We found out that they were also suffering from random unexplained thefts for countless centuries. It was from our alien friends that we finally found out the name of the mysterious forces that could pop in out of thin air, steal somthing and vanish without leaving a trace. They are called "The Scavengers" and it turns out that their continuing thefts have cost insurance companies galaxy wide untold millions in claims over many years. Neither we nor our alien friends know where they come from and as yet we are helpless to stop them from pillaging of our planet. A small task force has been created by the Inter Universe Insurance Corporation called the Scavenger Hunters and since they have opened an office here on Earth, humans have started joining this elite team. The process of tracking down property taken from Earth to other dimensions by the Scavengers has begun but we need more help. Are you up to the task ?"

Στά [+]
•  Μεγάλοι προς εξερεύνηση χώροι.
•  Μη ευθύγραμμη κίνηση.
•  Απουσία εκνευριστικών σχολίων ή γρίφων.

Στά [-]
•  Η ιδέα του κατασκευαστή για την διαφοροποίηση του παιχνιδιού κάθε φορά πού τό ξεκινάς από τήν αρχή, έχει σάν αποτέλεσμα την παρουσία κάποιων σημείων πού φαίνονται ν' αποτελούν μέρος τών γρίφων πού έχεις νά λύσεις, ενώ στην πραγματικότητα προορίζονται για κάποιαν άλλην εμφάνισή του.
•  Απλοικοί γρίφοι.
•  Πρωτόγονα γραφικά.
•  Η μουσική υπόκρουση βασίζεται σ' ένα-δυό κομμάτια πού όσο καλά και νάναι, μετά από λίγο καταντούν μονότονα και κουραστικά.

•  Θα ήταν πολύ καλύτερο αν όλη αυτή η τεράστια προσπάθεια είχε επικεντρωθεί στο παιχνίδι αυτό καθ' εαυτό, αφήνοντας κατά μέρος τις εμπνεύσεις για διαφορετική εμφάνιση κάθε φορά πού το εγκαθιστάς.

Βαθμολογία: 2/5